![]() Jumping when using the Crash Dash ability cancels your extra momentum, so you can't perform long jumps like in WARPED. Sliding now has the neat benefit of letting Crash go under a pile of stacked crates without them breaking on his head (useful for sliding under TNTs unharmed, for example). Like in Crash 2, Crash's stops in mid-air if you jump and let go of the direction you're holding, and now the spin attack stops a little too soon compared to previous games, but nothing you can't get used to. When it comes to playing the game, Crash feels a bit slower than usual, but the controls are quite similar to the previous games. It's a good thing you can skip the intro too, because it's by far the longest in any Crash game to date, taking exactly 6 minutes before you can start playing (and even longer if you count the loading screens and the usual Warp Room dialogue).Ĭrash controls identically to previous games, though with some occasional shortcomings. Fortunately, the Greatest Hits and Platinum releases of the game managed to cut down the loading times drastically, and the Xbox version loads things even faster. This soundtrack has a much more synthetized feel to it (some tracks would be right at home in an electronic dance compilation), which ends up feeling out of place for a Crash Bandicoot game.Īlso worth noting are the abysmal loading times present in the original PlayStation 2 release, something that is very jarring compared to the previous games. The music sounds completely different from previous games. ![]() The environments themselves look mediocre, with a lot of ugly textures and some of the weirdest foliage you'll ever see in a video game (hope you like plastic spheres as leaves). The animation is also noticeably downgraded, and Crash no longer has all the funny death scenes besides a few basic ones. Graphics aside, most characters look quite off-model, and the enemy design is all over the place, as if each level had its enemies drawn by a different person, and yet never achieving that distinct and lovable style from the original PlayStation games. Ported by Eurocom Entertainment Software, this version of the game not only does away with many visual effects, but it's also noticeably uglier with flat lighting and many graphical glitches and oversights. ![]() The GameCube version is the definite worst of the bunch, though. Additionally, the Xbox version adds a complex fur effect for Crash and a few other characters, though it also goes a bit overboard with it, making them look like plush dolls. Not only is the game's frame rate twice as smooth as before, but there are several reflection and lighting effects that look amazing, so you can see stuff like Crash's image being reflected on ice, water, and even shiny pick-ups. The leap in hardware makes up for some stunning special effects, despite an inconsistent and arguably botched art style.ĭeveloped by Traveller's Tales, The Wrath of Cortex sports an all-new graphics engine that is nothing short of amazing for its time.
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